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Particle playground particle mask unity
Particle playground particle mask unity





  1. #Particle playground particle mask unity full#
  2. #Particle playground particle mask unity windows#

  • Editor: Launcher cosmetic changes: adjusted title font weight.
  • Editor: Launcher cosmetic changes: adjusted header element separation and project list UI.
  • Editor: Fixed NullReferenceExceptions that could be triggered when multi-selecting in the inspector.
  • Editor: Fixed issue whereby the launcher could crash on exit.
  • Asset Management: Fixed case of Compress Assets On Import setting being ignored when switching platforms.
  • Android: Fixed case of immersive mode switching off on some KitKat devices when pressing volume buttons.
  • Android: Buildpipe: Fixed AAR plugin and resource issues on exported projects.
  • Android: Buildpipe: Fixed AAPT errors on project export.
  • Android: Buildpipe: change to no longer make use of preview SDK tools installed, in order to avert "Failed to re-package resources" errors in the console.
  • Added the same support for MinMaxGradient when using one color. This allows "myModule.m圜urve = 5.0f " syntax.
  • Particles: Added implicit conversion operators when setting MinMaxCurve with constants.
  • Documentation: Improved the docs for Graphics.DrawMesh.
  • Cluster Rendering: Improvements to the cluster networking, including stability improvements while using cluster input.
  • Development builds still have symbols, which makes for a slightly larger binary.
  • Android/IL2CPP: Stripping of symbols and debug info is now enabled by default.
  • #Particle playground particle mask unity full#

    Android/IL2CPP: Full debug version of IL2CPP libraries are now stored in Temp/StagingArea/Il2Cpp/Native.Analytics: Added missing fields to the hwstats report.DX12: Added support for multi-display rendering.Deferred rendering + spot and point lights stereo discrepancy.Performance degradation in 5.4 with some custom shaders.

    particle playground particle mask unity

    Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES2/3 on A9 & A9X devices.Unity crashes or hangs with no respond on moving and undocking tabs.Shader fails in OpenGLES 3.0 on Adreno 306 when comparing fragment position with uniform.App with audio hangs on start if audio disabled in Project Audio settings.After changing state of 2DRectMask scene has to be reloaded for changes to take an effect.This includes all Unity versions where UWP is supported. NET Native compilation is enabled (for ex., Master config).

    #Particle playground particle mask unity windows#

    Windows Store: Unity APIs which use multidimensional arrays as parameters don't work on UWP when.Workaround is to manually include the shaders in your project. VR: Some built-in shaders do not currently work with single pass rendering resulting in wrong transformations in right eye.VR: Image effects do not currently work with single pass rendering.Unity crashes when calling various methods on TerrainData with boundary values.

    particle playground particle mask unity particle playground particle mask unity

  • Shadows: Directional shadows will present shadow acne when using a custom projection matrix and a very large frustum (20k+).
  • In deferred rendering, lightmapped objects affected by mixed-mode lights will fallback to forward rendering.






  • Particle playground particle mask unity